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imperial armour compendium 9th edition pdf trove

2023.03.08

Cerastus Knight-Castigator. Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hardenough cost wise to make it at least fun to use. Grab all the rules for your Forge World collection in one place with the Imperial Armour: Compendium. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. Imperial Fists Astraeus Super-heavy Tank. If so, that sucks Drills at least were something Id have liked to see stick around in Death Guard armies, and the loss of them is a major blow to a lot of current competitive builds. TheMeka-Dread andMega-Dread both get quite a lot cheaper and that definitely works in their favour they dont have as many weird and wonderful options, but their defensive profile is just way more proportionate to their price if you feel like taking them. 173.9M . What about the new thunderhawk rules? One small complaint I have here is that it looks like the Force Org icons for the Command Squadron and the Squad are reversed with the command squad in fast in error! This is a great change as I often felt some of the Forge World units had some very odd costings. This also applies to the Chaos Titan Legions too, who essentially get the same datasheets but with suitably chaotic keywords! The Hellcrusher claws have added a sweep mode for clearing out smaller units very helpful and the Scorpion cannon now fires 15 S5 1 damage shots instead of 10 S6 2 damage shots. Corbax isnt bad, but hes not exciting, either. Nice that it is cheaper, but otherwise /shrug. All the titans are losers (except the warhound). Just like with their Imperial counterparts, we see updated profiles for every variant of Imperial Knight, giving the Chaos Knights access to a large pool of different chassis, these have also been tweaked in regards to points values in line with the Imperial versions! It did pick up the ability to use the previously 30k exclusive Twin Volkite Culverin, a heavy 8 volkite gun. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. This is because it is only 1500pts, leaving you enough leftovers to putsomething in your list to contest objectives, and its statline is a wild ride. The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. Note that all of these datasheets are considered to have theHateful Assaultrule since they have all rules that apply to all Chaos Space Marines datasheets, but its not listed on the datasheets here themselves, making it one of the more roundabout ways of doing this. Ultimately, its a stronger unit, but its still a Lord of War. Realistically, the story is the same across the board here these all get minor cost reductions and some get boosts to their weapons, making them all a bit more exciting to use, but probably not enough to overcome the limitations of their slot. No longer will you have to flick back and forth to the very back to find your factions points! The Hornet is also -1 to hit all the time without having to advance. Sicaran Omega. The Death Guard also get a Greater Blight Drone with the Death Guard keyword, making this fully compatible with the Death Guard book and the Plague Companies rules. The big fliers all get slammed to BS4+ without much changes in their prices, and thats a pretty bad look for them. The first is that the units in the Chaos Space Marine section reference the keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. Change), You are commenting using your Twitter account. We are using cookies to give you the best experience on our website. The second thing to note is that this section includes a single new Stratagem: The SmokescreenStratagem from Codex: Space Marines makes an appearance here, allowing units with the relevant keyword (mostly tanks) to pop smoke when shot at for 1 CP instead of having that ability for free in a more proactive use way. Next up, Im a bit more tentative on this but Ithink Shadow Spectres end up more attractive as a general pick than they used to be. The big greater daemon models are still neat, but you arent really going to field them. Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. You have to agree that is a massive amount of profiles available in the book! The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting itstraight to being much more worth considering than the regular one. Right out the gate, theCarnodon gets a minor discount and some extra wounds nothing exciting, but nothing to sniff at either. The rest are what they are. Change). After all those words about the leviathan changes, this is a breath of fresh air. Moving over to cool giant monsters, theDimachaeron gets an astounding glow-up. Blood Ravens Ultramarines with Stalwart and Knowledge is Power. Next, what if you want an incredibly stupid super-sized Lord of War drop pod? Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. Get the latest business insights from Dun & Bradstreet. ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. He is still the only leviathan remaining with WS and BS 2+, but even at his new lower points cost doesnt offer much. What stats do the turbolaser have? The points have gone up a little, but taking everything together Ithink theres still a unit here, just sitting in a very different role than we used to see. Venatari Custodians[ CORE]: Woo buddy, am I excited. Its tougher, its way meaner on the offence, it starts with its 5++ and grows a 5+++as well if it devours something and only pays an extra 20pts for the privilege. If youre a user of these its worth scanning through and checking for the addition of Blast on their guns Knights missed out on the first pass of FAQs due to not being in the main indexes. He might be an Elite or an HQ (listed differently in the points values vs his datasheet), but either way hes clearly worth taking. You Give Goonhammer Writers Serotonin. Finally,AdMech get the same incredibly busted improvements to the Termite as everyone else, and keep their two Secutarii datasheets. For the Eldar, the Revenant Titan getting a 4+ Inv save regardless of how far they move. Out the gate as our first winner we have theHornet,because all the reasons they used to be good have pretty much stayed the same or improved. Custodian Guard with Adrasite/Pyrithite Spears [CORE] : Pyrithite spears got the new melta rule of half range equals D6+2 damage, but also went up by 5 points, so a slight nerf overall. Definitely seem fine here, as you reduce the variance risk a lot. The Stormblade andPraetor stand out a bit as both get a signifcant bump to their main guns, with the Stormblade going up a point of damage and the Praetor getting an extra D6 shots on the firetstorm mode. Someone out there was listening, because this was always the fix it needed. [2] It also includes : One Regimental Doctrine for the Death Korps of Krieg, designed to work with Codex: Astra Militarum [2] The Reaper has been dialed back abit from its absurdly pushed position in Chapter Approved, going up a few points and being standardised to the Raider profile, but it keeps the ability to be Covens so can still abuse Dark Technomancers to your hearts content, with the big profile of the main gun even getting a damage boost. Boo. Credit: CrabStuffedMushrooms. Terrax-Pattern Termite. If you are a fan of Forge World models and want the chance to use them in your games of 40k then you really should pick this book up, and while I understand that for pure Tyranid players it may seem a shame you have to fork out for the entire book, for those who collect multiple armies it is great having all these profiles collected in one place! Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. All of the Artillery platforms and Mortars now do not count the crew as a separate unit, and you simply ignore them for the purposes of combat, they are just for show now! If youre familiar with the Codex: Space Marines relic contemptor datasheet youre already familiar with this one the only difference is new weapon options. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. BIG bonus. Our two favorite dreads have decided to take a little break from carrying marine lists. Achillus Dreadnought [CORE]: Got the main changes from the Galatus, 9 wounds, -1D taken, extra attack. This isincredibly bad;for some units itll just limit to your ability to include multiples but more than likely itll just make some units unplayably bad, since theyre likely to be overcosted before you include the CP. He did also get whats probably a downgrade in being declared a Terminator, but if you were planning on warping him in anyway its much of a muchness. Credit: Jack Hunter. Tau also do very well in the points department with the Rvarna getting a big points cut, we also see a number of weapons tweaks too, with increased damage and strength here and there across the range, perhaps pointing at any future upcoming changes in a new book on the horizon. for open , narrative and matched play. Goonhammer and Stat Check are Teaming Up! It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. This ability is included on most relic units dawning from the Horus Heresy era if a unit has this ability on its profile then the detachment it is taken in increases in cost by 1CP. Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. Both Acastus variants saw a massive 100 points drop. Instead, weve lasered in on our areas of expertise and pulled out what we think the winners, losers and other notable changes are for each faction, aiming to give you the lowdown on the things that matter most. The Thousand Sons appear to get nothing, which sucks. The premium it pays for having built-in deep strike is massively lower than it used to be, and being able to deploy from the webway removes the worry about it getting punked straight off the board. Grab a brew and paint/chat with us! Both Hierodule builds getmassive discounts too (and sit in the Heavy Support slot), and the Scythed option ends up in a pretty similar spot to the Dimachaeron, though Id probably give that monstrosity the not because of its invuln and mobility tricks (though to be fair if you have a slot free to put Dermic Symbiosis on the Hierodule its probably better). #warhammercommunity #warhammer #warhammer40k #wargames #wargaming #tyranids #tyranid #gamesworkshop #citadel #citadelminiatures #hivetyrant #40k #warmongers #hobby #paintingwarhammer #painting #paintingminiatures #miniaturespainting #miniatures #90s, Busy day at Sprues & Brews HQ! In the points section these are listed correctly however. Kept the FLY keyword, otherwise unchanged. It doesnt cost half as many points its dropped from 235 points down to 170. **Somebody give Forge World a camera**My first look at the Imperial Armour Compendium from Forge World.Price 40EnjoySave on Warhammer 40K here: - Elemen. If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. Warhammer 40k . Given they can go after hordes very effectively as well, I think these have been priced pretty close to right. The Las Pulsar is a whole 20 points cheaper!?!?!?! At least they are 10 points cheaper now for every build except double claws (which stayed the same). Credit: Jack Hunter. Depending on how the meta moves, this could help or hinder the Ares. are! Combat Engineers have also had a rework with their shotguns becoming a lot less deadly, but getting a great rate of fire and the ability to pop up anywhere on the battlefield. Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units. Otherwise unchanged. Cool, but nothing particularly good. Like with the other forces, the Xenos factions also see some tweaks and adjustments to their datasheets, along with some points updates We will be digging a little deeper into each of these factions later in the week in some more detail, but theres some great changes across the board. - Dave #WarhammerCommunity #battlereport #podcast, Massive thanks to @warhammerofficial for sending us a free review copy of Warcry Bloodhunt! Finally, in terms of really big mean things, the Hierophant is an actual unit you can kind of take now, down to 850pts instead of its previous, comical 2K price tag. Whereas before Chaos players could laugh at loyalists forced to play around unit restrictions thanks to the Relic rule, now were in the exact same boat as loyalists, in that many of the units that you might take from this book now cost you 1 CP to add to a detachment. Drukhari only have two options, and theyre both kind of fine. Imperial Fists converted Carab Culln Leviathan Dreadnought. At that point, given their defensive profile and the fact that they can just flatten stuff in melee, I think theres a plausible argument for trying three of these as a silly gimmick build. It does still have an incredibly silly amount of firepower, some guns even getting better than before, but it also drops to BS3+, and I think honestly the dream is probably dead. Grey Knights get a variant of the Land Raider which has psycannons on it, for some reason with a different profile than seen on normal ones. It lost the ability to shoot twice. The Kannonwagon and Kustom Stompa are the two that miss out, but its nice for the rest. These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition! All of them can outflank, too even better. Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. The Dreadclaw Drop Pod and the Chaos Terrax Pattern Termite are the big winners here, both being nasty threats that help deliver Chaos Space Marines to the battlefield in interesting ways. Such a cool model and was great fun to paint up in a more modern scheme! Its much easier now to drop in a single thing without needing to fill out an additional slot, but youre less likely to be taking multiple. Imperial Armour Compendium Review. This makes the Exalted Daemons much easier to take in a game, and I cant wait to include them in lists again as they are some of my favourite models and deserve to be on the battlefield again! Credit: That Gobbo. They killed my DKOK, thanks a lot after buying a Gorgon. Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines. They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Join us on www.youtube.com/spruesbrews from 7pm - 9pm each Sunday! While the main gun remained essentially the same, both types of sponsons got a shakeup. Similar to the Space Marines we get a lot of traitor variants added, along with a new stratagem Smokescreen added in order to replicte the ability that Space Marines currently get in their book, again future proofing this volume until the Chaos Space Marines book is updated! The laser volley cannon defaults to being a better lascannon three shots at D3+3 damage. Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. With a big laser: cooler. Moreso than almost any other faction, Chaos Space Marines have leaned on Forge World units to stay competitive in days gone by. Today we see the new Imperial Armour Compendium up for pre order from Forge World! Warhammer 40k - 8th Edition.pdf download. As a bonus, he doesnt have Martial Legacy, so wont be costing you a CP to field. The one sting in the tail here is that hes returned with theSpeedwaaagh! Astraeus! Medusas of all flavours get a more functional boost some go up in cost slightly, but the damage on their big gun increases to d6, obviously very nice and much more scary to be up against when theyre well hidden. Whats awesome is that they dropped from costing 900-1000 points down to only 600, so can actually be used (if you can stomach spending 3 CP for a superheavy auxiliary detachment and an additional 1 CP for Martial Legacy). Also RIP Samus, who has been consigned to the Legendary dustbin of history. The big thicc dreadnought is somewhat more svelte now its dropped from toughness 8 to toughness 7, and from WS/BS 2+ down to 3+ on both. At that point, slap an ATS on it and the main guns are straight up better heavy burst cannons on a chassis thats tougher than a Riptide, so while you do trade off a bit of flexibility, its at least a usable option. Meanwhile, the Tantalus gets ahuge price cut in exchange for trading out the weird warlord no one cared about and is also pretty strong as Covens. Warhammer 40k - Imperial Armour - Index - Forces of Chaos.pdf download. Announcing The Goonhammer 2023 Global 40k Campaign. Terrax-pattern Termite Assault Drill-Credit: Pendulin. It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. Thankfully they do also get a small benefit in the ability for a vehicle to fire on a 4+ when they are killed, making it a danger at times to take out Krieg vehicles, especially ones with nasty weapons! I have been crying out for the Augmented Mount to be usable on any strength of attack, as previously this was locked to S4 and below only, which was a little situational. The Necron Tomb Stalker and Tomb Sentinel both getbig point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so thats easily mitigated. But usable. Credit: Jack Hunter. There are some changes in weapons as well stormcannon arrays trade 2 shots for an extra 12 range, melta lances gain blast but swap from 2d3 to d6 shots, and the grav-flux bombard doubles in shots and has a more standard grav weapon statline. The flamer shooting profile is up to 12 now, like most of the flamer archetype weapons. The Death Guard get the Blight Drone, which is pretty cool, but nothing else. Also, R.I.P. Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important. This was a stand-alone book release from GW's specialist sister store, Forge World, to bring in-line a number of their special/limited edition miniatures with 9th Edition. The Lords of War are all kind of losers by virtue of there being no real way to slot them into an army now that the Supreme Command detachment has changed. Acanthrites also get a decent point cut to pay back their loss of BS, and definitely end up as a better unit out of it, even if I struggle to see myself ever taking them over more Skorpekh. Shane: No major rules changes, mostly sweeping points drops. Kind of everything else. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. 2 - Space Marines and Forces of the Inquisition, War Machines of the Adeptus Astartes (Second Edition), Vol. Likewise their Dreadnoughts also get the same damage reducing abilities to bring them inline! These certainly exist, and you can use them. Custodes Telemon Dreadnought. Since Veterans have a real use case at the moment, this seems honestly fantastic. Loyalist Knight Atrapos. We see quite a lot of points changes too, with a lot of the relic entries becoming cheaper across the board, with other units being adjusted upwards. Out of the other units, theTesseract Ark also got cheaper (especially if you swap the cannots to particle beamers) but its tough to say if it truly ends up as a winner because of the change to Quantum Shielding, which is definitely a major downgrade on it. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. I absolutely do not think doing so is a good idea for your army, but its in a similar spot to a few other things now where it probably isroughly costed right for what it can do, its just that factors of the mission design still keep it non-competitive. First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly. This has changed somewhat from the previous incarnation, and arguably is a little worse for your foot slogging troops. 21.8M . Finally, for winners, theKill Tank looks surprisingly pushed at its new price, coming down 100pts for the bursta cannon build and a mighty 155 for the giga-shoota build. Coronus Grav-Carrier: 15 points cheaper, lost -2 to charge and kept fly (like the other grav vehicles). We have a look through the book in our YouTube video, or keep scrolling to see our full written review as we did into the datasheets and changes, and investigate what goodies are within! We will be taking a look at some of these units in greater detail over the week once we have had a chance to crunch the numbers, but my initial reaction is positive here with some cool options for adding some fun units to bolster your Space Marine army. The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter. Whether you want to reclaim the galaxy with the Necrons, burn it to a cinder with the Chaos Space Marines, or convince everyone to join the Greater Good with the T'au Empire, this book contains the datasheets and the points values you need.. Enh the smaller daemon princes here seem OK but not great. The Dreadspear melee attack is now 3+D3 damage, vs D6 minimum 3, which is a nice boost, but it does lose Impaling Lunge so no more chance at mortals on the charge. The Custodians get the profiles that have previously available on the Forge World website, not massive updates for these outside of some points adjustments, but all the Dreadnoughts including the Telemon have been given the same rule as Astartes Dreads allowing them to reduce damage of incoming shots by 1!

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